Clash

Allow access to all clash information: PlayerDto, TeamDto, TournamentDto & TournamentPhaseDto

Methods

players_by_summoner(regionId, summonerId, get_url=False)

Get players (List[PlayerDto]) by summoner ID.

regionId: LOL server ID. Accepted values: 0-11(inclusive) for 'BR1', 'EUN1', 'EUW1', 'JP1', 'KR', 'LA1', 'LA2', 'NA1', 'OC1', 'RU' & 'TR1'

summonerId: Summoner IDs are only unique per region. Different APIs use different IDs

get_url: When true, don't make an API call and returns the url connection

return: JSON object retrieved from riot API call (or link when get_url is True)

teams(regionId, teamId, get_url=False)

Get team (TeamDto) by ID.

regionId: LOL server ID. Accepted values: 0-11(inclusive) for 'BR1', 'EUN1', 'EUW1', 'JP1', 'KR', 'LA1', 'LA2', 'NA1', 'OC1', 'RU' & 'TR1'

teamId: unique value that identifies a team inside a Clash Tournament

get_url: When true, don't make an API call and returns the url connection

return: JSON object retrieved from riot API call (or link when get_url is True)

tournaments(regionId, get_url=False)

Get all active or upcoming tournaments (List[TournamentDto]).

regionId: LOL server ID. Accepted values: 0-11(inclusive) for 'BR1', 'EUN1', 'EUW1', 'JP1', 'KR', 'LA1', 'LA2', 'NA1', 'OC1', 'RU' & 'TR1'

get_url: When true, don't make an API call and returns the url connection

return: JSON object retrieved from riot API call (or link when get_url is True)

tournament_by_team(regionId, teamId, get_url=False)

Get tournament by team ID. (TournamentDto & TournamentPhaseDto)

regionId: LOL server ID. Accepted values: 0-11(inclusive) for 'BR1', 'EUN1', 'EUW1', 'JP1', 'KR', 'LA1', 'LA2', 'NA1', 'OC1', 'RU' & 'TR1'

teamId: unique value that identifies a team inside a Clash Tournament

get_url: When true, don't make an API call and returns the url connection

return: JSON object retrieved from riot API call (or link when get_url is True)

tournament_by_tournament_id(regionId, tournamentId, get_url=False)

Get tournament by ID. (TournamentDto & TournamentPhaseDto)

regionId: LOL server ID. Accepted values: 0-11(inclusive) for 'BR1', 'EUN1', 'EUW1', 'JP1', 'KR', 'LA1', 'LA2', 'NA1', 'OC1', 'RU' & 'TR1'

tournamentId: numerical value that identifies a tournament inside a region

get_url: When true, don't make an API call and returns the url connection

return: JSON object retrieved from riot API call (or link when get_url is True)

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